AI Insights · Timothy · April 2023
Top 5 io Games on Android in France: Q1 2023 Performance
Explore the performance of the top 5 io games on the Android platform in France during Q1 2023, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 io games on the Android platform in France demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics of each game using data from Sensor Tower.
Snake.io - Fun Snake .io Games, published by Kooapps Games, showed a steady trend in weekly active users, starting at approximately 121K and ending the quarter at around 145K. Weekly downloads fluctuated, peaking at nearly 35K at the beginning of the quarter and stabilizing around 19K by the end. Revenue saw a general decline, starting at $70 and ending close to $28 per week.
Paper.io 2 from VOODOO experienced a decrease in weekly active users, from roughly 77K at the start to about 48K by the end of March. Downloads followed a similar trend, beginning at 26K and dropping to around 11K. Revenue also saw a decline, with early January figures at $76, tapering off to $24 by the end of the quarter.
Hole.io, another VOODOO title, maintained a relatively stable weekly revenue of around $75-$92 in the first two months, but saw a drop to $48-$79 towards the end. Weekly downloads showed significant fluctuation, starting at 21K, dipping mid-quarter, and ending at around 7.5K. Active users decreased from approximately 136K to 77K over the quarter.
State.io — Conquer the World by CASUAL AZUR GAMES saw a consistent user base with weekly active users ranging between 24K and 34K. Downloads remained relatively stable, fluctuating between 2.5K and 6.5K. Revenue varied, peaking at $78 in early March and averaging around $40 per week for most of the quarter.
War of Rafts: Crazy Sea Battle, also from CASUAL AZUR GAMES, showed a mixed performance. Weekly active users started at 21K, dropped to around 11K in early February, and then recovered to approximately 20K by the end of March. Downloads followed a similar pattern, with a peak of 7K mid-January and ending the quarter at around 5.8K. Revenue remained low throughout the quarter, averaging under $10 per week.
For more detailed insights and data, visit Sensor Tower.